Homeworld: Prazhi
System: Pax system
Height: 1.8-2.5 meters
Skill Min. Max.
Dexterity 1D+0 3D+0
Knowledge 1D+0 3D+0
Mechanical 2D+0 4D+0
Perception 2D+0 4D+0
Strength 2D+0 6D+0
Technical 1D+0 3D+0
Attribute Points 12D+0
Skill Points 7D+0
Move 12/15

Biology and CultureEdit

Zexx were massive, long-lived humanoids indigenous to Prazhi in the Expansion Region who bore a strong resemblance to Esoomians and may have been related. They were covered in gray scales with pointed heads that boasted long, curved tusks. Zexx were violent and possessive, often found acting as pirates or mercenaries for Hutt crimelords. Xeno-biologists found strong genetic evidence that Zexx were cousins to rancors. They towered over humans, even though they have a stooped stance and were physically strong enough to rival Wookiees. The Zexx's tusks were strong and sharp enough to cut through living tissue.

Their culture attached much importance to concepts of ownership and property, and they reacted violently to "borrowing" objects without permission. Possessions in their culture were often an accumilation of trophies, a show of wealth and one of the means of attracting a mate. Zexx were abrupt, disruptive and prone to boughts of rage.

Special AbilitiesEdit

Intimidating Rage: When a Zexx enters a rage, he gains a 2D bonus to all strength based damage and soaking checks, 3D bonus to inimidation and a 2D penalty to all defensive checks and complex skill checks. They are incapable of performing delicate tasks while enraged. This rage lasts the number of rounds equal to the Zexx's strength (i.e. Strength of 3D gives the Zexx 3 rounds of rage, while 5D+2 gives 5 rounds). During the rage, a Zexx needs to make a moderate perception check to not attack allies.

Story FactorsEdit

Esoomian GG11

A Zexx threatening enslaved beings.

Sense of Ownership: Zexx never allows others to borrow any item for any length of time. They hoard as many possessions as possible, even if the object in question serves absolutely no purpose in their lives.