Biology and CultureEdit
Mashi Horansi stood on average between 1.5 and 2 meters tall. Their fur was a jet black with ghost rosettes or spots visible in the brightest of lights, and their eyes were a yellow-gold or vivid green. They were an extremely elusive race, and thought to be very rare. They were the mystics and prophets of the Horansi people, and were the most in-tune with the planet; they were also very spiritual, and in touch with the spirits (force sensitivity). When a Mashi appeared, it was an omen they brought, and when they spoke, the Horansi paid very close attention.
Mashi were strictly nocturnal and amongst one of the best hunters in the Galaxy. They were so trained in tracking that their marks of passage seemed to disappear. Since the Mutanda Crisis the Mashi had taken a more active role in the governing of Mutanda, acting as advisors to the Grand Nsoki and the tribal Nsoki.
Sneak Bonus: At the time of character creation only, Mashi Horansi receive 2D for every 1D in skill dice they place in sneak; they may still only place a maximum of 2D in sneak (2D in beginning skill die would get them 4D in sneak).
Keen Senses: Mashi Horansi are used to nighttime activity and rely more on their sense of smell, hearing, taste, and touch than sight. They suffer no Perception penalties in darkness.
Force Affinity: All Mashi Horansi start the game with 1D in Sense, Control OR Alter.
Thick Tail: While a Mashi's tail isn't prehensile, it is a formidable club and tripping weapon. The tail can be used in combat at a 2D penalty to brawling and deals strength + 0D+2 bludgoning damage.
Nocturnal: Mashi Horansi are notcurnal. While they gain no special advantages as a race, their life-long experience with night time conditions gives them the special abilities noted above.