Homeworld: Balosar
System: Balosar system
Height: 1.6 meters (average)
Skill Min. Max.
Dexterity 2D+0 4D+2
Knowledge 1D+0 3D+2
Mechanical 1D+2 4D+1
Perception 1D+1 4D+0
Strength 1D+0 3D+2
Technical 1D+1 4D+0
Attribute Points 12D+0
Skill Points 7D+0
Move 10/12

Biology and CultureEdit

As a near human species, Balosars had an easier time than other near humans passing off as human, until their antenna palps extended over their foreheads. The Balosar's antenna palps allowed them to listen into the subsonic range and gave the species a physical intuition, which the Jedi sometimes mistook for Force sensitivity. Their antenna palps could also sense surges in emotion and possibly danger. They used these abilities to help them survive on their crime-infested world. Balosars were also resistant to toxins, despite their frail physiques. A Balosar reached adulthood at age 16; the average life expectancy for a Balosar was 65 years.

Balosars were commonly stereotyped as spineless, weak-willed, depressed, sarcastic, cynical, and selfish. As their homeworld was ripe with crime, Balosars often left to look for a more prosperous place to live. Since many carried criminal records, they were perceived as self-absorbed individuals who had a difficult time determining right from wrong. Young Balosars were commonly sent to worlds with better education.

Death sticks were a devastating factor in Balosar society, where they addict users, forcing them to purchase more. Pollution is one of the causes of the heavy addiction to death sticks, but the Balosar's immunity to toxin allows them to consume them without much effect other than the life-long addiction. Some Balosars even entered the death stick business, where they would travel in hopes of finding potential customers.



A female Balosar.

Special AbilitiesEdit

Antenna palps: A Balsa’s antenna palps are sensitive to sound and provide a +1D bonus to search by sound. They also grant a 0D+2 bonus to perception checks used for intuition.

Poison Resistance: +1D to stamina to resist poisons.

Story FactorsEdit

Moral Ambiguity: Con and Bargain rolls made against a Balosar gain a +1D+1 bonus, if promising profit or power.

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