Time Taken: One round.
Acrobatics allows a character to perform flips, rolls, climbing a pair of buildings like Jackie Chan, or balancing upon a highbeam, to name just a few actions covered by this skill. It can also be used to judge how graceful a character is, when they are dancing for an example.
This is one of the skills that a player may check before posing to see how well they perform the feat they are planning on doing. A GM may rule what difficulty level is needed to succeed, such as falling from a five foot height and landing on ones feet may be an easy to a moderate check while leaping between two buildings to climb to the roof top may be a very difficult check, depending on how tall said buildings are.