Abyssin 2
Homeworld: Byss (Destroyed)
System: Byss/Abyss
Height: 1.7-2.1 meters (average)
Skill Min. Max.
Dexterity 1D+2 4D+0
Knowledge 1D+0 3D+2
Mechanical 1D+0 3D+0
Perception 1D+0 3D+0
Strength 2D+0 4D+0
Technical 1D+0 2D+2
Attribute Points 12D+0
Skill Points 7D+0
Move 8/12

Biology and CultureEdit

Culturally, Abyssins were a violent people, fighting amongst each other and outsiders alike. Fortunately their regenerative abilities healed most major injuries in the bursts of violence, as well as extending their lives to roughly 300 years. However, as an Abyssin ages, their regenerative ability becomes less effective; elderly Abyssins who have lost this ability then ritually exile themselves to die in the hostile world outside of their tribe or permit their clan to ritually kill them.

Typically, when two Abyssin tribes meet, they would peacefully engage in trading, if water and other necessary resources were plentiful. If this wasn't true, the two tribes would engage in Blooding, a ritual combat that would continue until all of one tribe's warriors were dead, incapacitated or captured. Generally, the defeated would be permitted to join the victorious tribe after they finished regenerating their wounds. This tradition has led to the reputation that Abyssins are violent and primitive, as Abyssins assume that outsiders to their planet also possessed the ability to regrow limbs and stop the loss of blood.

The race was tall, towering at about 2m in height, with overly long legs and even longer arms. They were well muscled and sported a singular eye, which could be any shade of orange or yellow. Their flesh was greenish-tan and they grew sparse hair upon their faces, which was often a darker greenish-brown and grew white with age. Their hands and feet were three clawed-appendages, with two in the front and one in the back. On the hands, the third smaller claw was opposable.

Special SkillsEdit

Survival: At character creation, Abyssin receive 2D for every 1D placed in this skill, and, until the skill reaches 6D, advancement is half the normal Character Point cost.

Special AbilitiesEdit

Regeneration: Abyssins have this special ability at 2D. They may spend beginning skill dice to improve this ability as if it were a normal skill. Abyssins roll to regenerate after being wounded using these skill dice instead of their Strength attribute, this turns “days” into “hours”. So, an Abyssin who has been wounded rolls after three standard hours instead of three standard days to see if he or she heals. In addition, the character’s condition cannot worsen (and mortally wounded characters cannot die by rolling low).

Story FactorsEdit

Violent Culture: The Abyssins are a primitive people much like the Tusken Raiders, violent and difficult for others to understand. Abyssins approach physical violence with a childlike glee and are always eager to fight. However, they are slightly less happy to be involved in blaster fights and are of the opinion that starship combat is incredibly foolish; since you cannot regenerate once you have been explosively decompressed (this attitude has become generalized into a dislike of any type of space travel).


An Abyssin in a cantina.

It should be noted that the Abyssins do not think of themselves as violent or vicious. Even during a ferocious blooding, most of those involved will be injured, not killed - their regenerative factor means that they can resort to violence first and worry about consequences later.

Homeworld Conquered: The majority of the Abyssin race was planetside and under Errant Sith control when the Archduke and his Handmaiden of Geonosis moved in to remove the presence. Those who were liberated were brought into the Deep Core's forces where their violence and ferocicity can see them far as elite shock troops. Those that were off planet were generally employed as enforcers or thugs, where their glee for violence can take them far. Due to their dislike of space travel, it is estimated that a few hundred thousand live scattered throughout the Galaxy, free of the Deep Core's rule.